Selected wave and future drafts. The four starters, Overhead, WIP Cart, and Lunch Break have playable finishing treatments. Floor Candy and Patch Work remain existing drafts. The other concepts propose directions for a later selection, without changing puzzle rules.
Home and the progression path share the selected cosmetic pack. Puzzle numbers, states, focus, and controls must remain readable. Motion concepts include a still treatment. No new lore is implied.
How to give feedback
Use a reference such as candy.tile or patch.inspection-bay: “Keep the cloth; make the stitching finer.” A pack can keep most parts and replace only one. The selected wave follows your choice. Suggested later waves remain recommendations.
The nine current looks use current game tokens and existing art. “Open live workbench” runs the actual isolated testing workshop in the selected look. The ten additional sheets are original SVG concept studies, not claims of implemented game art.
Source: design-collation/COSMETICS.md, creator concepts from the 54-exchange design transcript, plus the approved share-ready release plan. Previous assistant-only ideas are excluded.